AI Insights · Timothy · April 2023
Top 5 Card Battler Apps on iOS in Peru: Q1 2023
An in-depth look at the performance of the top 5 card battler apps on iOS in Peru during the first quarter of 2023, featuring trends in downloads, revenue, and active users.
During the first quarter of 2023, the top 5 card battler apps on iOS in Peru showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed analysis based on data from Sensor Tower.
Mighty Party: Battle Heroes experienced a gradual decline in weekly revenue, starting from approximately $3.2K at the end of December and dropping to around $465 by the end of March. Weekly downloads also saw a significant decrease, starting from 2.9K in the last week of December and falling to just 20 by the end of March. Active users mirrored this downward trend, decreasing from 8.3K in the first week of January to approximately 2.2K by the end of March.
MARVEL SNAP exhibited fluctuations in weekly revenue, peaking at about $1.2K in early March before stabilizing around $704 in the final week of March. Downloads saw a peak in mid-February with 355, but then dropped to 31 by the end of March. The app maintained a relatively stable active user base, ranging from 882 at the start of January to 983 by the end of the quarter.
Yu-Gi-Oh! Duel Links showed a notable peak in revenue in early January with around $981, followed by fluctuations and ending the quarter at approximately $460. The app’s downloads remained low throughout the quarter, with a peak of 64 in early January and ending with just 6 by the end of March. Active users showed a slight decline, starting from 1.2K at the end of December to 830 by the end of March.
Hearthstone had relatively stable weekly revenue, ranging from $61 in early January to $444 at the end of March. Downloads were consistently low, peaking at 38 in mid-January and ending the quarter with just 3. The app’s active user count remained fairly stable, starting at 261 in late December and ending at 252 by the end of March.
Magic: The Gathering Arena saw modest revenue growth, peaking at around $466 in early February and ending the quarter at $115. Downloads were consistently low, peaking at 31 in early February and finishing the quarter with 12. Active users remained stable throughout the quarter, fluctuating between 111 and 137.
For more insights and detailed analytics, visit Sensor Tower.